I recently got Need for Speed: Shift, the newest game to come out of the NFS franchise. It's back to pro street style rather than Undercover. No free roam... which for me already ruins part of the fun of the game.
In this game you have the option of first person view of the cockpit, which is pretty neat but since I'm playing on a PS3 controller (on pc) it's not really easy for me to play in this view. Getting the G25 would be an awesome edition for this game, the graphics are superb, the gameplay is decent, it really comes near Grand Tourismo series. that's really it, it's like that. the vehicle choices are decent, they even have my personal favorite car, the Nissian GTR (r35, "skyline") as well as the VSPEC version of it.
Could be better, I haven't beaten it yet. I don't really know how to review a racing game.
Halo ODST
I waited for the midnight launch, and frankly speaking, it's not worth a full game price.
The game is fast, maybe a few hours. There is a mappack so I guess you're paying for that. I have SGT Johnson.
The gameplay is fun, you can't be like MC going around taking on everything. When your armor goes you get damaged, and you find health packs to heal...
Weapons, shotgun, AR, silenced SMG, silenced Mag oh and sniper rifle. weak stuff, but I guess it makes sense. Different points of view you find out more about your squad. Yeah so I like the way it's told. But it's too short.
Firefight. it's intense, not really. it's repetitive and it gets progressively more difficult. weapon choice is poor, and it's repetitive.
but I enjoyed the game, I give it a 7
RFG
red faction guerilla.
Graphics are amazing, wish I was running it on 7 but i'm on XP still. the map is huge. repetition... high. it's like far cry 2. i'm sorry but that really gets old. some of the missions are plain impossible. for example, there is a mission where you have to knock out radio towers, well the entire enemy force is out in force trying to kill you. yeah near impossible. frustrating as hell.
graphics 9, gameplay 6, overall 7.5
Thursday, September 24, 2009
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